This August, the A Maze. Interact Festival, a Berlin-based festival about game culture, took place in Johannesburg, South Africa, for the first time. Its director, Thorsten Wiedemann, left the safety of his much-hyped home turf in Berlin to achieve something similarly creative far away. He wanted Johannesburg—known as one of the most dangerous cities in the world—to seed a culture of playful interactions and grassroots movements about game art. His aim was to show how these playful interactions can be linked with both the enablement of micro-communities and participative interventions on the streets.
Johannesburg is full of artistic communities especially associated with audio-visual production and digital media. Hubs of small groups meet in coffee houses or temporary meeting points, but they don’t have a chance to organize themselves for medium- or long-term collaborations. To bring these topics to the streets and communicate their needs, A Maze. Interact created a scenario for these people. It has the potential to develop into a hotspot of digital culture in the future. The festival aimed to raise questions at the crossroads of development aid and artistic entrepreneurship.
On the way from the airport, the first impression of Johannesburg is that of fractured and detached districts and areas connected by massive highways. The streets seem vast and lifeless; they exude a feeling of emptiness. Passengers hide in their cars—the only places they feel safe. The spirit awoken during the 2010 football World Cup is still visible in the infrastructure: Now in the form of hardly used stadiums, abandoned access roads, and rarely frequented new bus lines.
The festival’s center, The Grove, a building complex in the central Braamfontein district, presents a stark contrast to the surrounding flagship stores, buildings decorated with media façades, coffee shops and restaurants. In the middle of this gentrified spot it is a beautiful theater that hosts and displays a conference, an exhibition, workshops, screenings, and concerts.
A MAZE. Interact Festival, Concert Night with live act Dokta SpiZEE from Johannesburg.
© Kutlwano Moagi/Lerato Maduna
The goal of the A Maze. Interact festival is to inject impulses into an emerging cultural media network between Africa and Europe. The festival’s catalog states that it is about the creation of a sustainable platform for interdisciplinary expertise, such as media art, game theory and design, modding culture, DIY games, cultural and postcolonial studies, and fosters a playful yet serious exchange. That just sounds too easy.
Game art uses the method of the “magic circle” that was coined by a Dutch cultural theorist, Johan Huizinga, in 1938. He is known for his groundbreaking book on the playful human, Homo Ludens: A Study of the Play Element in Culture. Huizinga popularized the theory of play and ritual being closely connected. Certain playful rituals, or behaviors, are required to provide fluid and immersive interactions for the participants. These are the prerequisites for cultural development.
Take, for example, Flipside, a game project by the Berlin-based site-specific game collective Invisible Playground and performance artist Anthea Moys. The setting consists of small teams who have to run through the streets. They get dramaturgical instructions and have to unravel challenges. Based on the simple green-box system used in movie production the players carry a green-painted panel on which video sequences from Berlin are keyed in. The different teams have to cast pedestrians and re-enact the scenes from Berlin in front of the panel. In this way they create small film clips.
The street game Flipside connects the Johannesburg players with Berlin using a "Teleportation Ritual."
© Kutlwano Moagi/Lerato Maduna
With the street game Flipside the players walk around carrying a mobile green screen as sort of a game board. They fulfill tasks in front of the screen on which sequences from Berlin are keyed in.
© Kutlwano Moagi/Lerato Maduna
This seems rather complex. However it becomes a funny quest and a joyful communication setting for the players. They encounter unforeseen situations and open up for new interaction possibilities. This generates an emotional connection.
This game played in public space involves more than just the players—it intervenes in the public space, affecting walkers and shopkeepers. It interrupts the day-to-day interactions of pedestrians, who are not prepared for such gamification, a recent trend that describestheinjection of playful approaches to daily life.
The idea behind this game is that it is played both in Johannesburg and in Berlin, in order to investigate possible connections and/or misconnections between the two cities. Although Flipside might need technical improvement, it proves that its experience design, which is embedded in urban gaming, carries potential for social connectedness.
In a different way, the conference and discussion panels at the festival showed how playfulness and complex issues can be knitted together. Diverse topics dealt with the notion of space and how its parameters are transformed through location-based mobile services and augmented reality technologies. Although it is easy for the inhabitants of Johannesburg to get access to technology nowadays, how could they get access to peer groups and communities? The panel discussions between international speakers and an interested, talkative South African audience were dominated by suggestions and opportunities for possible collaborations.
Another issue that was raised several times was that the city as a temporary playground for cultural development has to take into account the specific local conditions and frameworks which have historically grown within the city. This leaves the discussion quickly at a dead end if the participants lack an understanding of the local conditions and historical facts. Dealing with the fact that interaction does not necessarily need a common ground—but common goals—the playful approach extends to the self-organization of individuals and groups: co-creation hubs such as shared offices, servers and meeting points are locally emerging for game developers, music journalists and artists in South Africa. However they can only operate on a backend infrastructure, with funding, or business options. This kind of trial-and-error set of interactions can open up intercultural communication. It is set in an experimental playground that investigates a possible future state of co-development and knowledge exchange. A Maze. Interact took a small step in this direction.
A MAZE. Jump'n' Run Party at Alexander Theatre with Game Boy live act Meneo from Barcelona.
© Kutlwano Moagi/Lerato Maduna
Guests at A MAZE. Jump'n' Run Party at Alexander Theatre.
© Kutlwano Moagi/Lerato Maduna